About Me
Personal qualities and key experience Leadership and self-initiative — designed and released the mobile game Ball is God?! on his own, organizing the entire team and development processes (up to 10 people). Ambition and professional growth — implemented a full production cycle in six months: from working out mythology and writing 270+ pages with dialogues in Ink to promoting cutscenes and sound in Unity and Wwise Creativity and out-of-the-box thinking — developed five prototypes of slot machines with mechanics mechanisms, a combination of game design, C# programming and audio installation. Courage in decision-making — independently implemented Agile sprints and optimized work processes, which reduced the time for correct dialogues by 40% Flexibility and quick learning — within the framework of one project mastered new tools (Twine, Jira, Git LFS) and improved basic knowledge of C++ to expand economic prospects. High Adaptability and conflict-free thinking - successfully led a team of moderators and developers on the NoobLine Minecraft server, ensuring stable income and growth for 8 years.